RIZKY AMALIA SYAHRANI; FUTRI SYAM; DONY ARUNG TRIANTORO; ASHABUL YAMIN ASGHA; RAUDHATUN NAFISAH; AULIA RISKY; FATHAYATUL HUSNA; MIRZA ADIA NOVA; AINAL FITRI; ISMU RIDHA. Digital Literacy Gamification: The Effectiveness of Crossword Puzzles (TTS) in Improving Students’ Digital Security Understanding . Edumaspul: Jurnal Pendidikan, [S. l.], v. 10, n. 2, p. 688–694, 2026. Disponível em: http://jurnal2.unimen.ac.id/index.php/edumaspul/article/view/192. Acesso em: 21 sep. 2026.